The only backend that is not only Unity-aware but Unity-native.
Experience the ultimate seamless developer workflow. Write, test, and debug your server code directly within the Unity Editor.
Imagine your server logic running right here.
Built for modern scalable multiplayer games.
Uses the actor model for highly concurrent, distributed, and fault-tolerant applications. One actor per player for massive scalability.
Leverage Unity Physics with Burst Determinism. Drastically reduce network traffic and enable rollback netcode.
Game client, server, and web dashboards, all in C# and .NET. Share code and tooling seamlessly.
Run Unity Sentis directly in the backend for real-time, low-latency AI-driven gameplay.
| Feature / Platform | Vaasi Framework | Metaplay | Nakama | Photon Quantum |
|---|---|---|---|---|
| Custom C# Server Logic | Native | Only Non-Unity | No | Limited |
| Deterministic Physics | Yes (Float/Burst) | No | No | Yes (Integer-based) |
| Actor Model | Akka.NET | Akka.NET | No | No |
| In-Editor Simulation | Yes | No | No | No |
| Source Access | Full | Limited | Open Source | No |